I {heart} katamari
Jul. 17th, 2006 11:32 amIf you own a PS2, and you haven't purchased or played We Love Katamari - shame on you. Shame on me, too, I guess for waiting so long before picking it up. Such a strange and wonderful game. In the original Katamari Damacy (which never got an Australian release, sniff) the backstory went something like this:
Your father, the King of All Cosmos, had a heavy night one night and woke up to discover he'd lost all the stars. He sent you, the Prince, down to earth with a Katamari to collect "stuff" to replace the stars.
The sequel backstory is this:
The fans of the original game demand more Katamari from the King. They flatter him constantly, and he sends the Prince to fulfil their requests.
Yep, that's it. No real backstory to speak of - just more, much more, of the most original game I've ever seen.
The Katamari is a small sticky ball. You roll it around and over things to pick them up. At the start, you're picking up pegs, ants, pins, pencils and other small household items. As the Katamari rolls things up, it gets bigger and you can start rolling up bigger and bigger items - people, animals, fences, park benches, cars, trucks, buses, buildings, the lot. Combine brilliant fun gameplay with utterly surreal humour (particularly from the King, who is completely barking mad), entertaining anime-style blocky graphics, and a fabulous soundtrack, and you get a wacky, wacky game. So much repeat value, too - you keep going back to try and roll up that one large shiny thing you noticed, or try to do just that little bit better on that level you just finished.
Someone (I forget who) once commented that the problem with playing Katamari is that it affects your view of the world. You start looking at everything as a potential thing to be rolled up. Let's see - if I start with those plants, then those phonebooks, then work my way up to the bins that are waiting to be collected, eventually I should be able to get rid of that four wheel drive vehicle that's parking me in.
Your father, the King of All Cosmos, had a heavy night one night and woke up to discover he'd lost all the stars. He sent you, the Prince, down to earth with a Katamari to collect "stuff" to replace the stars.
The sequel backstory is this:
The fans of the original game demand more Katamari from the King. They flatter him constantly, and he sends the Prince to fulfil their requests.
Yep, that's it. No real backstory to speak of - just more, much more, of the most original game I've ever seen.
The Katamari is a small sticky ball. You roll it around and over things to pick them up. At the start, you're picking up pegs, ants, pins, pencils and other small household items. As the Katamari rolls things up, it gets bigger and you can start rolling up bigger and bigger items - people, animals, fences, park benches, cars, trucks, buses, buildings, the lot. Combine brilliant fun gameplay with utterly surreal humour (particularly from the King, who is completely barking mad), entertaining anime-style blocky graphics, and a fabulous soundtrack, and you get a wacky, wacky game. So much repeat value, too - you keep going back to try and roll up that one large shiny thing you noticed, or try to do just that little bit better on that level you just finished.
Someone (I forget who) once commented that the problem with playing Katamari is that it affects your view of the world. You start looking at everything as a potential thing to be rolled up. Let's see - if I start with those plants, then those phonebooks, then work my way up to the bins that are waiting to be collected, eventually I should be able to get rid of that four wheel drive vehicle that's parking me in.